The Divine Sword
The Divine Sword (or Blade of insert name of God here )
Alignment : Lawful good/neutral
Hit Die : d10
|Level||Base Attack Bonus||Fort||Reflex||Will||Special|
|1||+1||+2||+0||+0||Aura of the Divine, Detect Opposition, Smite Opposition (FRA)|
|4||+4||+4||+1||+1||Aura of Courage|
|5||+5||+4||+1||+1||Element Blade, Smite Opposition ( Standard Action )|
|10||5||+7||+3||+3||Improved Element Blade, Smite Opposition (Move Action)|
|11||6/+1||+7||+3||+3||Protection from Opposition|
|12||7/+2||+8||+4||+4||Greater Divine Grace|
|15||10/+5||+9||+5||+5||Greater Element Blade, Smite Opposition (Swift Action)|
|17||12/2||+10||+5||+5||Greater Divine Guardian|
|18||13/3||+11||+6||+6||Greater Divine Might|
|19||14/4||+11||+6||+6||Greater Smite Opposition|
|20||15/5||+12||+6||+6||Miracle of the Martyr, Superior Element Blade, Smite Opposition ( Free Action )|
The Divine Swords class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (Religon) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis)
Skill Points at 1st Level : (2+int modifier) x 4
Skill Points at each additional level : 2+int modifier.
All of the following are the class features of the Divine Sword.
Weapon and Armor Proficiency :
Divine Swords are proficient with all simple and martial weapons, with all types of armor (heavy, medium and light) and with shields (except tower shields)
Aura of the Divine (Su): A divine hand emulates the aura of the god she follows. the deities that a divine hand can choose from are; Hinote (God of Fire), Kaze (God of Air), Daichi (God of Earth), Name (God of Water), Tsunami (God of Life), and Akuman (God of Death). Depending on the Deity Chosen the Aura gains dedicated powers from that deity.
See The Divine Hand for what powers you have to choose from. Note that you only receive the first power from any deity you have chosen.
Detect Opposition : At-will as detect evil spell except detects those that are the Divine Swords opposition and those aligned with Chaos.
Smite Opposition : As a full round action at-will a divine sword may attempt to smite his opposition or those aligned with Chaos with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per Divine sword level. If the Divine sword accidentally smites a creature that is not her opposition or aligned with Chaos , the smite has no effect. At 5th level the Divine sword can preform a smite as a standard action. At 10th level the Divine sword can preform a smite as a move action, therefore allowing him to smite again with her standard action. At 15th level the Divine sword can smite as a swift action allowing another attack. At 20th level the Divine sword can preform a smite as a free action allowing a maximum of 4 attacks the Divine sword can do, so once as a free action, once as a swift action, once as a move action and finally once as a standard action. A Divine sword need not make all these attacks in one round but she has that option.
Divine Grace :
At 2nd level, a Divine sword gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Healing hands :
As a full round action you may use healing hands on any creature you can touch, as you maintain it you heal the creature with positive energy healing the amount equal to your charisma modifier each round, this ability is also at-will.
Aura of Courage :
A Divine sword is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.