The Shifter

The Shifter

Level Base Attack Bonus Fort Ref Will Special
1st +0 +2 +0 +2 Animal Form I, Animal Companion, Nature Sense, Wild Empathy
2nd +1 +3 +0 +3 Woodland Stride
3rd +2 +3 +1 +3 Trackless Step
4th +3 +4 +1 +4 Resist Nature’s Lure
5th +3 +4 +1 +4 Animal Form II
6th +4 +5 +2 +5 Plant Growth, Claws of Magic
7th +5 +5 +2 +5 Animal Aspect
8th 6/1 +6 +2 +6 Animal Speech
9th 6/1 +6 +3 +6 Venom Immunity
10th 7/2 +7 +3 +7 Animal Form III, Natures Endurance
11th 8/3 +7 +3 +7 Commune with Nature
12th 9/4 +8 +4 +8 Command Plants
13th 9/4 +8 +4 +8 A Thousand Faces
14th 10/5 +9 +4 +9 Freedom of Movement
15th 11/6/+1 +9 +5 +9 Animal Form IV, Timeless Body
16th 12/7/+2 +10 +5 +10 Elemental Form I (Medium)
17th 12/7/+2 +10 +5 +10 Elemental Form II (Large)
18th 13/8/+3 +11 +6 +11 Elemental Form III (Huge)
19th 14/9/+4 +11 +6 +11 Strength of the Wild
20th 15/10/+5 +12 +6 +12 Animal Form V, Legends of Nature

Hit Die: d8

Class Skills

The Shifter’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.

Class Features

All of the following are class features of the Shifter.

Weapon and Armor Proficiency:
Shifters are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with Animal Form (see
below).
Shifters are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A Shifter may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description, page 246 of the PHB) Shifters are proficient with shields (except tower shields) but must use only wooden ones.

A Shifter who wears prohibited armor or carries a prohibited shield is unable to use any of her supernatural or spell- like class abilities while doing so and for 24 hours thereafter.

Animal Form (Sp): At 1st level, a shifter gains the ability to turn herself into an animal and turn back again. Her options for this form include all creatures with the animal type (see the Monster Manual). This Ability like the Alternate form ability, See Errata. Effect last indefinitely or until she changes back. Changing form from animal or back is a standard action and doesn’t provoke an attack of opportunity.
The form chosen must be that of an animal that the shifter is familiar with. For example a shifter who has never been outside a temperate forest could not become a polar bear.
A Shifter loses her ability to speak while in Animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form.
Once a shifter has chosen her animal form it is permanent until she levels up only then can she select another form, but once again once this is selected the form is permanent.
The animal form’s Hit Dice can’t exceed the Shifter Character level.
The Shifter Gains a new Animal Form at 5th Level and every 5 Levels thereafter, each time a new Animal Form is Gained the Shifter chooses an additional form that the Shifter can use to change into.

Animal Companion (Ex): A Shifter may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the DM’s campaign takes place wholly or partly in an aquatic environment, the DM may add the following creatures to the shifter’s list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the shifter on her adventures as appropriate for its kind.
See pages 35-36 of the PHB for the rules on having the animal companion.

Nature Sense (Ex): A Shifter gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A Shifter can use body language, vocaliza- tions, and demeanor to improve the attitude of an animal (such as a bear or a monitor lizard). This ability functions just like a Diplomacy check made to improve the attitude of a person. The Shifter rolls 1d20 and adds her Shifter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the shifter and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2 (such as a basilisk or a girallon), but she takes a –4 penalty on the check.

Woodland Stride (Ex): Starting at 2nd level, a Shifter may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and with- out taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.

Trackless Step (Ex): Starting at 3rd level, a Shifter leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Nature’s Lure (Ex): Starting at 4th level, a shifter gains a +4 bonus on saving throws against the spell-like abilities of fey (such as dryads, pixies, and sprites).

Plant Growth (Sp): A Shifter can use Plant Growth as the spell, at will as a supernatural ability.

Claws of Magic (Sp): A Shifters natural attacks in Animal form count as magic weapons to overcome damage reduction.

Animal Aspect (Sp): A Shifter can enhance any one ability score by +4 for one hour per level, this ability can be used a number of times equal to 3 + Wisdom Modifier per day. This Ability may also be used on other creatures, and has the same duration. The bonuses of animal aspect do not stack with each other.

Animal Speech (Sp): A Shifter can now Speak in her animal forms as a supernatural ability.

Natures Endurance (Sp): A Shifter gains fast healing 5 no matter what form she is in.

Venom Immunity (Ex): At 9th level, a shifter gains immunity to all poisons.

Commune with Nature (Sp): A Shifter can use the Commune with Nature Spell as a supernatural Ability At Will.

Command Plants (Sp): A Shifter can use the Command Plants Spell as a Supernatural Ability At Will, the Will Save for this Ability is 10 + half the Shifter’s Level + wisdom modifier.

A Thousand Faces (Su): At 13th level, a Shifter gains the ability to change
her appearance at will, as if using the disguise self spell, see Errata, but only while in her normal form.

Freedom of Movement (Sp): A Shifter is always under the effect of a freedom of movement spell, this cannot be dispelled or suppressed.

Timeless Body (Ex): After attaining 15th level, a shifter no
longer takes ability score penalties for aging (see Table
6–5: Aging Effects, page 109 in the PHB) and cannot be magically aged. Any penalties
she may have already incurred, however, remain in place. Bonuses still accrue, and the shifter still dies of old age when her time is up.

Elemental Form (Sp): A Shifter can now transform into a medium sized elemental creature, this ability functions as the animal form ability except now the Shifter can now be a medium elemental creature. At 17th level and 18th level the shifter gains additional elemental forms except they can be large and then huge respectively.

Strength of the Wild (Sp): While in your animal forms you add an additional +20 to your Strength, Dexterity and Constitution .

Legends of Nature (Sp): A Shifters Animal forms all become legendary animals.

Ex-Shifters
A Shifter who ceases to revere nature, changes to a prohibited alignment, or teaches the Shifter language (also known as Druidic) to a non-shifter loses all shifter abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a shifter until she atones (see the atonement spell description, page 201 of the PHB).

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The Shifter

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