The Arcanum

Arcanum

Alignment: Any.

Hit Die: d4.

Class Skills

The Arcanum’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (all skills,taken individually) (Int), Profession (Wis), and Spellcraft (Wis)(Cha)(Int).

Skill Points at 1st Level: (4 + Int modifier) x 4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Arcanum

Level Base Attack Bonus Fort Ref Will Arcanum Spell Level Spells Known
1 +0 +0 +0 +2 LV 0 and LV 1 6
2 +1 +0 +0 +3 8
3 +1 +1 +1 +3 10
4 +2 +1 +1 +4 LV 2 12
5 +2 +1 +1 +4 14
6 +3 +2 +2 +5 LV 3 16
7 +3 +2 +2 +5 18
8 +4 +2 +2 +6 LV 4 20
9 +4 +3 +3 +6 22
10 +5 +3 +3 +7 LV 5 24
11 +5 +3 +3 +7 26
12 6/1 +4 +4 +8 LV 6 28
13 6/1 +4 +4 +8 30
14 7/2 +4 +4 +9 LV 7 32
15 7/2 +5 +5 +9 34
16 8/3 +5 +5 +10 LV 8 36
17 8/3 +5 +5 +10 38
18 9/4 +6 +6 +11 LV 9 40
19 9/4 +6 +6 +11 42
20 10/5 +6 +6 +12 44

Spells: An Arcanum casts spells which are drawn from all spell lists. He can cast any spell he knows without preparing it ahead of time.
An Arcanum must choose a mental ability score in which to channel his Spells and Spellcraft Checks once chosen this cannot be changed.
To learn or cast a spell, an Arcanum must have a mental ability score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an Arcanum’s spell is 10 + the spell level + the Arcanum’s mental ability score modifier.
An Arcanum can cast an unlimited number of spells of each spell level he knows per day, each casting though drains mana from the arcanum, if the Arcanum runs out of mana and attempts to cast any spell he dies.
The spell level the arcanum can cast is shown in the table above.
An Arcanum’s selection of spells is from any list but there is a special exception when the Arcanum chooses a divine spell. When a divine spell is chosen if the spell deals damage it’s damage die is considered one lower or half if no damage is rolled. If none of these apply to the divine spell then the spell takes a full-round action to cast. An Arcanum begins play knowing 4 0-level spells and has 2 1st level spells at 1st level. At each new Arcanum level, he gains two more spells. These new spells can be from any spell list, or they can be unusual spells that the Arcanum has gained some understanding of by study, which he then can create a spell for himself. (DM approval is needed for any new spell that does not appear on any list). The Arcanum can’t use this method of spell acquisition to learn spells at a faster rate, however.
Upon reaching 4th level, and at every even-numbered Arcanum level after that (6th, 8th, and so on), an Arcanum can choose to learn a new spell in place of one he already knows. In effect, the Arcanum “loses” the old spell in exchange for the new one. The new spell’s level must be the same or lower than the spell being exchanged. An Arcanum may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells as a result of leveling.
An Arcanum need not prepare his spells in advance. He can cast any spell he knows at any time. He does not have to decide ahead of time which spells he’ll cast.

Mana

Mana is the life source of Sera and every creature is born with some degree of mana. Those who are born as Mages have a greater degree of mana than those who do not have the gift

It will be up to the DM to decide how much mana your character has and indeed if they begin to run out of mana how they can obtain more, but as a rough guide I wouldn’t give them less than say 10,000 mana, but ultimately it is up to the DM, the more mana you give an arcanum though will give a bigger capacity for not only spells but creating magic items.


Casting Spells

When Casting spells an arcanum uses an amount of mana equal to the spell level of whatever spell they cast.

Spell Level Mana Cost
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
Epic 10+

When casting metamagic you add 1 mana per spell level adjustment. for Example if you are casting a 3rd level quicken spell it would be 3 mana (cost of the spell) plus 4 mana (the 4 levels higher required for quicken spell) So it would be a final cost of 7 mana for a quickened 3rd level spell.


Creating Magic Items

To create magic item a character has to expend raw materials and mana. Mana replaces the XP Cost a character would normally spend when creating magic items from the Core books. Follow the normal rules when creating items, just be aware that you spend mana only and not XP.

In addition it is possible for multiple Arcanums to create an item together, as long as they have enough mana between them they can create the item. Those that are not arcanums can contribute mana to an item as well (which is normally not advised) but they must have a magic item to extract the mana as those without the gift find it difficult to control their own mana.


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The Arcanum

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