The Divine Hand

Divine Hand

Alignment: Any
Hit Die: d8

Class Skills
The Divine Hands’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana/history/religion/the planes) (Int), Profession (Wis), and Spellcraft (Int)

Skill Points at 1st Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Divine Hand

Level Base Attack Fort Ref Will Special
1st +0 +2 +0 +2 Turn Opposition, Healing Hands (1 HP / Round), Divine Blessing (LV 1)
2nd +1 +3 +0 +3 Aura of the Divine
3rd +2 +3 +1 +3 Divine Blessing (LV 2)
4th +3 +4 +1 +4 Healing Hands (2 HP / Round)
5th +3 +4 +1 +4 Divine Blessing (LV 3)
6th +4 +5 +2 +5 Improved Aura of the Divine
7th +5 +5 +2 +5 Divine Blessing (LV 4)
8th 6/1 +6 +2 +6 Healing Hands (4 HP / Round)
9th 6/1 +6 +3 +6 Divine Blessing (LV 5)
10th 7/2 +7 +3 +7 Superior Aura of the Divine
11th 8/3 +7 +3 +7 Divine Blessing (LV 6)
12th 9/4 +8 +4 +8 Healing Hands (8 HP / Round)
13th 9/4 +8 +4 +8 Divine Blessing (LV 7)
14th 10/5 +9 +4 +9 True Aura of the Divine
15th 11/6/+1 +9 +5 +9 Divine Blessing (LV 8)
16th 12/7/+2 +10 +5 +10 Healing Hands (16 HP / Round)
17th 12/7/+2 +10 +5 +10 Divine Blessing (LV 9)
18th 13/8/+3 +11 +6 +11 Revivify
19th 14/9/+4 +11 +6 +11 Regenerating Hands
20th 15/10/+5 +12 +6 +12 Healing Hands (32 HP / Round)

All of the following are class features of the Divine Hand.

Class Features

Weapon and Armor Proficiency: Divine Hands are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).

Turn Opposition (Su) : You may turn any creature that is alighned with chaos and you opposition.

Oppositions

Fire > Air and Chaos
Air > Earth and Chaos
Earth > Water and Chaos
Water > Fire and Chaos
Life > Death and Chaos
Death > Life and Chaos

Turning ; Any Divine Hand has the power to affect creatures of Chaos and there opposition by channeling the power of his faith through his holy symbol.
For turning rules look up page 159 of the 3.5 players handbook.

Aura of the Divine (Su): A divine hand emulates the aura of the god she follows. the deities that a divine hand can choose from are; Hinote (God of Fire), Kaze (God of Air), Daichi (God of Earth), Name (God of Water), Tsunami (God of Life), and Akuman (God of Death). Depending on the Deity Chosen the Aura gains dedicated powers from that deity.

Hinote (God of Fire)

Aura of the Divine (Fire) : you are enveloped in Flames that do not hurt you, but to any who attack you take fire damage equal to you Wisdom modifier there is no save for this effect. The Aura lasts for a number of rounds equal to your level, you may turn off or on the aura as a free action.

Improved Aura of the Divine (Fire) : Once per day you may call forth a “Flame Strike” that is centered on you, the Flame strike does harm you but, if you choose to do so the Flame Strike will do Double Damage to your enemies while you take the normal damage.

Superior Aura of the Divine (Fire) : You become Immune to Fire Damage

True Aura of the Divine (Fire) : You may use your Flame Strike ability once per encounter, also your aura of flames can be used at-will indefinatley.

Kaze (God of Air)

Aura of the Divine (Air) : As a move action you may fly your base speed, but you must land of a surface that can support you or you will fall.

Improved Aura of the Divine (Air) : Once per day you may activate a “Wind Wall” as the spell, this lasts a number of rounds equal to your level. You turn on or off this ability as a free action.

Superior Aura of the Divine (Air) : Exceptional Deflection ; for one round per encounter you may deflect any number of ranged attacks that your wind wall would not normally deflect.

True Aura of the Divine (Air) : You can now Fly at your base speed with perfect manoeuvrability at-will.

Daichi (God of Earth)

Aura of the Divine (Earth) : You can become immovable for a number of rounds equal to you level.

Improved Aura of the Divine (Earth) : You gain the Feat Improved Unarmed Strike and an unarmed damage equal to 2d6+your level in damage. If you have levels in Martial Artist you may add you level to damage, which ever is better.

Superior Aura of the Divine (Earth) : Once per encounter you may use “Stone Grasp” as the Spell

True Aura of the Divine (Earth) : You can become Immovable at-will indefinatley, in addition you gain a burrow speed equal to you base speed.

Name (God of Water)

Aura of the Divine (Water) : You can breath underwater.

Improved Aura of the Divine (Water ) : You may extend your water breathing ability to anyone within 30ft of you, but they must stay within 30ft of you to benefit from the effect.

Superior Aura of the Divine (Water) : You gain “Freedom of Movement” as the spell which is always active.
True Aura of the Divine (Water) : You gain the ability to create and control water at-will as the spells.

Tsunami (God of Life)

Aura of the Divine (Life) : You gain fast healing equal to one per 4 levels (Max 5)

Improved Aura of the Divine (Life) : You gain an immunity to Disease and Poision

Superior Aura of the Divine (Life) : Your may use your Healing Hands ability as a swift action and it is considered to be double the strength. You may use this at-will.

True Aura of the Divine (Life) : Once per encounter you may heal everyone within 30ft of you with a Maximized Mass Heal.

Akuman (God of Death)

Aura of the Divine (Death) : You may use your Healing Hands to instead Inflict rather than to heal.

Improved Aura of the Divine (Death) : You become immune to all negative energy and death effects.

Superior Aura of the Divine (Death) : You may use “Finger of Death” once per encounter

True Aura of the Divine (Death) : Dealing with Death; if you would die from any effect you may petition from Akuman to continue living, this will consume 5000 mana and you will need to do Akuman a service, if you do not do this service within a week, Akuman can kill you at-will as a free action.

Divine Blessing (Su) : When you receive a divine blessing you may select one spell from the cleric list of the level indicated, you may then use this blessing at-will as a standard action.

Healing Hands (Su) : As a full round action you may use healing hands on any creature you can touch, as you maintain it you heal the creature with positive energy healing the amount stated in the table “The Divine Hand”.

Revivify (Su) : You may resurrect any creature that has died, as long as you reach them within 1 round + 1 per 2 levels (Maximum 10 rounds) from when the creture dies.

Regenerating Hands (Su) : Your Healing Hands also has a regenerating effect and can regrow limbs and other extremities.

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The Divine Hand

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