Hit Die: d10.
|Level||Base Attack Bonus||Fort||Ref||Will||Special|
|1||+1||+2||+0||+0||Bonus Feat, Breaker LV 1|
|5||+5||+4||+1||+1||Breaker LV 2|
|10||5||+7||+3||+3||Bonus Feat, Breaker LV 3|
|15||10/+5||+9||+5||+5||Breaker LV 4|
|20||15/5||+12||+6||+6||Bonus Feat, Final Breaker|
The Warrior’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). See Chapter 4: Skills in the PHB for skill descriptions.
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
All of the following are class features of the Warrior.
Weapon and Armor Proficiency: A Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower
Bonus Feats: At 1st level, a Warrior gets a bonus
combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Warrior gains an additional bonus feat at 2nd level and every two Warrior levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats on Table 5–1: Feats (page 90) of the PHB. A Warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. (See Chapter 5:
Feats in the PHB for descriptions of feats and their prerequisites.)
These bonus feats are in addition to the feat that a character of any class gets from advancing levels (see Table 3–2: Experience and Level-Dependent Benefits, page 22 of the PHB). A Warrior is not limited to the list of fighter bonus feats when choosing these feats.
A Warrior’s Level counts towards the equivalent Fighter level for meeting the prerequisites for Level dependant feats such as weapon specialisation.
Breakers (Ex): Breakers are special attacks that a Warrior learns though out their career.
Breakers take a full round action to preform, and they overcome any damage reduction except /- in addition most Breakers do not fail on a natural 1 unless the unreliable attribute is placed on them. The DM will help the player create the Breakers for their Warrior.
Final Breaker (Ex): At 20th level you can preform all your breaker attacks (levels 1-4) as a full round action once per day. SPECIAL : When you use Final Breaker you may not preform another breaker attack until the next day.
DM NOTES ON CREATING BREAKERS
Breakers are Special Attacks a Warrior can do that can do a verity of effects these can be anything from dealing additional damage to adding status effects on to enemies.
Create these attacks using the Anime D20 SRD, look for Special Attacks under the attribute section.
As a guide Breakers do a set amount of damage dependent on the level of breaker, theses should be the following.
Breaker LV 1 : 1d4 Damage / rank (Suggested Rank 1 so that would be a base of 1d4 damage)
Breaker LV 2 : 1d6 Damage / rank (Suggested Rank 2 so that would be a base of 2d6 damage)
Breaker LV 3 : 1d8 Damage / rank (Suggested Rank 3 so that would be a base of 3d8 damage)
Breaker LV 4 : 1d10 Damage / rank (Suggested Rank 4 so that would be a base of 4d10 damage)
Ultimately as the DM you get to decide how powerful these attacks are so be careful when creating these attacks, they should of course look cool and anything the player wishes to do with the attack looks wise should be heavily considered when creating them.